![]() Īny five-color deck can run this, and may indeed be right to, given its five-color identity and ability to help with color-fixing, but I think we'll see it crop up most in Golos, Tireless Pilgrim lists, since he can fetch it out to help fix the rest of the mana base in a pinch to start activating his WUBRG ability. It may enter tapped (there's no Miracle-Gro for World Trees, after all), but it becomes a Chromatic Lantern once you've hit six lands, and it has the capability to tutor for any number of God cards directly onto the battlefield for the cost of Progenitus. Alluding to the canonical Yggdrasil, it's no wonder this thing is splashy. We arrive at The World Tree - the very tree at the heart of the Kaldheim Teaser Trailer where Loki Tibalt went from meme to dream, and where Koma, Cosmos Serpent made cozy. I think these will shine brightest in metas where speed and tempo aren't big concerns. Overall, I see these snowy dual tap lands either supplementing budget mana bases or even replacing some other tap lands without the basic land typing, just so your Farseek can grab exactly what you need. Woodland Stream : 7,390 decks | 6.0% of eligible decks.Stone Quarry : 5,944 decks | 5.4% of eligible decks.Foul Orchard : 6,388 decks | 5.6% of eligible decks.Highland Lake : 8,057 decks | 7.0% of eligible decks.Forsaken Sanctuary : 6,743 decks | 5.9% of eligible decks.Tranquil Expanse : 4,260 decks | 4.0% of eligible decks.Timber Gorge : 2,946 decks | 2.8% of eligible decks.Cinder Barrens : 5,149 decks | 4.6% of eligible decks.Submerged Boneyard : 5,678 decks | 4.4% of eligible decks.Meandering River : 4,995 decks | 4.4% of eligible decks.Let's compare this with your more typical tap-lands: Okay, so they don't see that much play, but I venture their limited color availability and single printing (and thus, price) might factor into this. Arctic Flats : 493 decks | 0.5% of eligible decks.Highland Weald : 744 decks | 0.7% of eligible decks.Tresserhorn Sinks : 420 decks | 0.4% of eligible decks.Frost Marsh : 594 decks | 0.5% of eligible decks.Boreal Shelf : 814 decks | 0.7% of eligible decks.So just how big of a splash will these make? Let's start by comparing them to their snowy tapped counterparts - the allied lands of Coldsnap: The drawback of course is that they come in tapped. I'll admit, I was surprised to see two basic land typings at common rarity, with the snow super-type to boot. ![]() Snow Dual Taplandsĭual lands are back! Well, sort of. Magic's vast array of artistic renditions of basic lands is part of the game's allure, and feeling pressure to lose out on your favorite 230+ Forest landscapes for one of the six Snow-covered ones can leave a sour taste. While I'm excited for new snowy synergies and the lands becoming more affordable and accessible, I don't care for them outright displacing basic lands with minimal downside. Reidane, God of the Worthy may help, but not by much, especially when Extraplanar Lens (8,418 decks), Dead of Winter (2,346 decks), or the new Jorn, God of Winter just give you such tremendous advantages for swapping your basics with snow-covered ones. These cards only work against snow-inclusive decks, so the opportunity cost can absolutely whiff, and some of them still have upkeep costs to maintain them. Melting : 5 decks | 0.002% eligible decks.Freyalise's Radiance : 3 decks | 0.001% of eligible decks.Cold Snap : 6 decks | 0.003% of eligible decks.Avalanche : 3 decks | 0.001% of eligible decks.In fact, as of yet there are really only a handful of cards that punish players for playing snow, and they see abysmally little play: Overall, I'm excited for this card, as it has the potential to help shore up under-supported tribes as well as expand into further possibilities for other weird tribal synergies. Whelming Wave, Peer Pressure and Harsh Mercy can become blowouts. Patriarch's Bidding brings back everything in your graveyard, no matter the phylogenic hodgepodge in their text boxes. Stoneforge Masterwork, Alpha Status and Coat of Arms give sizeable boosts to your board. Cards like Faces of the Past and Merrow Commerce allow you to untap all of your creatures. Rooftop Storm suddenly makes all your creature spells free. Inalla, Archmage Ritualist can double up any creature she plays, since they'd all be Wizards now. Silumgar, the Drifting Death will happily turn a board of Gudul Lurker s into pseudo- Nefashu s, and General Tazri can start tutoring for non-Allies, since, well, they're now also Allies. Reaper King decks often struggle to run efficient Scarecrows, and this allows them to just make any creature they want - not just Changelings - into a Vindicate. Some are obvious: Morophon the Boundless 'lord' tribal decks will likely have a ball with it, as it can shore up the 'other half' problem.
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